- Management Information Systems
- Mr Allen Higgins
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Curricular information is subject to change
Gain an understanding of the history and current developments in the game perspective. Develop a critical understanding of the philosophy, theory and concepts of games & play. Apply this understanding to organisations, markets, systems and technology design. Communicate the subtle and complex impacts that arise in contemporary organisations, industry, and society. To have researched and employed game thinking for product and service innovation, considering the wider social impacts of value, ethics, engagement and impact of digital society.Indicative Module Content:
Study the philosophy and theory of games and play. Apply principles from game design and gamification.
Employ cultural theory to interpret play, game thinking, traditional game theory, and gamification.
Apply and develop game-like features for service design, and engagement for general use.
|Student Effort Type||Hours|
|Seminar (or Webinar)||
|Specified Learning Activities||
|Autonomous Student Learning||
Not applicable to this module.
|Description||Timing||Component Scale||% of Final Grade|
|Continuous Assessment: Coursework||Throughout the Trimester||n/a||Graded||Yes||
|Resit In||Terminal Exam|
• Feedback individually to students, post-assessment
Not yet recorded.
|Professor Donncha Kavanagh||Lecturer / Co-Lecturer|
|Professor Stefan Klein||Subject Extern Examiner|