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Curricular information is subject to change
Develop an understanding of the history and evolving context of the game perspective.
Become conversant with game design and terminology.
Develop a critical appreciation for the philosophy, theory and core concepts of games and play.
Capability to use game frameworks and perspectives in practical applications, for game development or gamification of systems and technology.
Gain an awareness of the implications of activating game thinking concepts.
Conduct literature research, analysis and development, applying game thinking in contexts in an area defined by you, from product or service design through to effecting wider social impacts for value, ethics, engagement and involvement in society.
Study the philosophy and theory of games and play.
Apply principles from game design and gamification.
Employ theory to interpret play, game thinking, traditional games, and gamification.
Develop a game proposal, prototype or game-like features for service design, and engagement for general use.
Student Effort Type | Hours |
---|---|
Lectures | 24 |
Total | 24 |
Not applicable to this module.
Description | Timing | Component Scale | % of Final Grade | ||
---|---|---|---|---|---|
Continuous Assessment: Assessment exampled by: Essay - Game narrative, research, lit; Design prototype; Poster - level design, project plan; Pitch kit for Spiel/Kickstarter; Personal reflection | Varies over the Trimester | n/a | Graded | Yes | 100 |
Resit In | Terminal Exam |
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Autumn | No |
• Feedback individually to students, post-assessment
Formative feedback will be also be offered for work-in-progress.
Name | Role |
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Ms Ruth Campion | Lecturer / Co-Lecturer |