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Curricular information is subject to change
• Develop an understanding of current and emerging immersive technologies with particular focus on AR
• Identify and advice on AR concepts and business opportunities
• Recommend suitable, value-adding AR applications for organisations for competitive advantage
• Design and implement an AR prototype for business
Module topics
• Immersive Technologies (Augmented Reality, Virtual Reality, Mixed Reality) – Past, present, future
• Immersive Technologies components (hardware, software, processes)
• Augmented Reality (AR) key concepts and theory
• Perceptual Augmentation (Psychology of Perception)
• AR in Business – Key Players, Strategies, Applications, Opportunities, and Challenges
• Research Directions, Careers in AR
• AR Design and Prototype Development
Student Effort Type | Hours |
---|---|
Seminar (or Webinar) | 12 |
Project Supervision | 6 |
Autonomous Student Learning | 60 |
Online Learning | 24 |
Total | 102 |
Not applicable to this module.
Description | Timing | Component Scale | % of Final Grade | ||
---|---|---|---|---|---|
Assignment: AR Application Business Plan, AR prototype development and presentation | Throughout the Trimester | n/a | Standard conversion grade scale 40% | No | 60 |
Class Test: Two online quizzes worth 20% each. | Throughout the Trimester | n/a | Alternative linear conversion grade scale 40% | No | 40 |
Resit In | Terminal Exam |
---|---|
Summer | No |
• Feedback individually to students, on an activity or draft prior to summative assessment
• Feedback individually to students, post-assessment
• Group/class feedback, post-assessment
• Peer review activities
Not yet recorded.