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Curricular information is subject to change
1 Identify the fundamental principles of team building and the management of team performance
2 Analysis the history and application of gaming as an education tool.
3 Critically appraise games as a means of scenario planning and simulation
4 Apply the key concepts and practises of gaming to the development of interpersonal skills in the workplace
5 Integrate the concepts and skills of co-operative gaming into the work environment.
Student Effort Type | Hours |
---|---|
Lectures | 24 |
Autonomous Student Learning | 88 |
Total | 112 |
Not applicable to this module.
Description | Timing | Component Scale | % of Final Grade | ||
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Not yet recorded. |
Not yet recorded |