Show/hide contentOpenClose All
Curricular information is subject to change
In this course students will:
● Undertake close study of the history and development of video games
● Develop an understanding of the interdisciplinary nature of game studies and video games themselves
● Investigate a number of scholarly approaches to the history and socio-cultural significance of video games
● Become familiar with the practical and theoretical issues that face contemporary video game artists, composers, designers, and industry professionals
● Inspect the relationships between game designers and players, and how they are mediated through video game interactivity
● Develop an understanding of the historical and sociocultural significance of human-computer interaction through video games
● Examine the changing patterns of video game consumption and audience interaction in terms of algorithmic culture, audience participation and the rise of digital distribution services
● Develop the ability to write about video games, interactive art, video game culture, and the video game industry fluently and confidently
Student Effort Type | Hours |
---|---|
Lectures | 24 |
Specified Learning Activities | 45 |
Autonomous Student Learning | 51 |
Total | 120 |
Not applicable to this module.
Resit In | Terminal Exam |
---|---|
Summer | No |
• Feedback individually to students, post-assessment
Students will receive written feedback from the lecturer post-assessment.
Name | Role |
---|---|
Ms Carla Briggs | Tutor |
Seminar | Offering 1 | Week(s) - 20, 21, 22, 23, 24, 25, 26, 29, 30, 31, 32, 33 | Mon 12:00 - 12:50 |
Seminar | Offering 1 | Week(s) - 20, 21, 22, 23, 24, 25, 26, 29, 30, 31, 32, 33 | Wed 12:00 - 12:50 |